
Hitman System
Features
- Players will be able to go to a phone booth and access the hitman system.
- There they will be able to place hits on players, and accept hits on other players / NPCs.
- Player Hit Contracts
- To place a hit, by default, you are required to have a challenge coin - this is to provide a requirement rather than just automatically allowing hits.
- You can bypass or modify the permissions for placing, accepting, and removing hits in the config.
- Hitmen who are actively hunting a player will have access to a general area blip of the player's location, this does not ping their exact location, and refreshes every 5 seconds by default. You can modify the size of the blip and refresh timer via the config.
- To confirm if they are targeting the right person, they must use the Facial Recognition Camera in the interaction menu.
- After they kill the right person, they will need to take a photo of them again to get paid as a final confirmation task.
- NPC Hit Contracts
- As the hitman, you will receive a general area of the NPC target, this doesn't ping the exact location and is a separate config from player hits so you can scale the difficulty as needed.
- To find the right target in the area, they need to use the Facial Recognition Camera in the interaction menu.
- NPC Targets have random scenarios - flee on foot / vehicle, assault with hands / weapon. The odds can be modified in the config.
- After killing the target, they must confirm the target again with photographic proof via the camera.
- Once they do that, they will bring the body to any burial point that displays on the map.
- Upon dumping the body at one of those locations, they will be paid for the hit.
- Supports ESX and QB, however the bridge is open to create your own tweaks and support for alternative frameworks / target systems.
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